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They had experimented with the idea of adding friendly AI units to Unearthed but did not have time to implement them into the final map. The idea of including friendly NPCs originated when Certain Affinity was developing the Defiant Map Pack.The cliffside was chosen as the location to model due to the space to maneuver for AI and players. Both the teams at Certain Affinity and 343 Industries independently came up with the idea to base a level around the "Halo" mission from Halo: Combat Evolved, as the level featured Firefight-esque locales already - defendable bases and Covenant wave defense. While selecting maps for inclusion in the Anniversary map pack had been difficult, choosing a Firefight map was a relatively straightforward process.Elite players in Firefight Versus are unable to perform assassination animations against the ODSTs they can only perform the traditional one-hit kill from behind. ODSTs will only enter vehicles such as the Warthog when the Warthog is spawned in via D77-TC Pelican dropship. The ODSTs spawn in the top of the structure and will not leave unless pushed off, or the difficulty is set to Easy. These allies take the form of a squad of four Orbital Drop Shock Troopers. Installation 04 is the first and - to date - only Firefight map to contain friendly AI alongside enemy counterparts. ODSTs defending the beam emitter from Covenant attackers. This tactic is particularly useful in Score Attack as it limits the Covenant's access to the top of the structure and prevents the player from being surrounded. The player can also use the antenna at the far end of the structure. The Covenant will not attempt to climb over the vehicles, though Brutes will sometimes knock the Mongoose out of the way. Players can use the Warthog and Mongoose to block the side ramps, funneling the Covenant to the far end.When the Spirit drops troop near the man cannon, the troops would usually converge around the cannon, so use the Target Locator when you think you can kill most of them.When you are away from the central structure (either for driving the Warthog or collecting weapons), Covenant troops who are able to man the heavy machine gun will use it against you, and it can kill you within a few seconds.Also watch out for the Sangheili and Jiralhanae, since they can board and kill the ODST manning the turret. Grenades and heavy weapons will destroy this useful asset if the Covenant are given the opportunity. The Warthog is useful in this large map, but don't drive into the tight spaces.Destroy it when you are free, since it also worth some points and credits. Watch out for the Banshee, it will fire its weapons at you if you get in its sights.The ODSTs with DMRs should be the first ones to acquire better weapons, since the DMRs are only useful when the projectile is aimed at the target's head, and the AI isn't programmed to make accurate headshots. If you want them to be more contributive in defending the area, give them better weapons. The ODSTs are not invincible, and will die from too much fire.
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Having Drop shield as the armor ability would be a good idea. One is right next to the ammunition crate on the "Upper Deck", another is in the tunnel leading to "Upper Deck", the third one is on a wall directly ahead of the initial spawn area, one next to some green lights batons on the "Field", and the last one is in "Station 2 Interior". Unlike most Firefight levels, there are five health packs in the entire map and their locations are quite separated around the map.One player might need to patrol around, but four players could cover all entrances. Even though the player would have the higher ground as well as back up, there are four openings for the Covenant: the west ramp, the east ramp, the man cannon, and the tunnel leading to the upper deck. The best place to stay in for this map is the central structure.The following are locations on the map that are so named on the player's heads-up display during gameplay: These survivors, including the legendary Orbital Drop Shock Troopers, were forced to stave off numerous Covenant attacks until rescue finally came. Set on one of the many cliff sides of Alpha Halo, this beacon served as a rendezvous point for survivors of the Covenant attack on the UNSC Pillar of Autumn.